Saturday, 25 April 2009

Can we get some adds with a little less whirlwind

Rounding up and AoEing trash in instances and raids isn't a massive problem for rogues these days, no cooldown on Fan of Knives and a couple of slow daggers means we can easily keep up with mages and warlocks.

However there is a certain ability that warriors are fond of in PvP that several trash mobs are also keen to use. I'm talking about Whirlwind, something that will kill me 9 times out of 10, and quite frankly it's getting on my nerves.

I'm not talking about remove the ability, that would be unnecessary, but can we stop giving it to trash mobs that the tank expects to round up and be burned down at the same time.

Reasons are this:
  1. When doing single target dps, Quartz will show me when whirlwind is being cast and I can run the heck away.
  2. When mobs are being tanked away from each other, a mob spinning around is a good indication that it's performing whirlwind.
Problem when 4 mobs are grouped up on top of each other, and the marked skull doesn't whirlwind chances are the rogue is going to die.

This came to light the other night when we were attacking the military wing in Naxx. Our melee DPS included me and 2 death knights and unless I got lucky with evasion or the healers were on the ball I died on nearly every trash pull compared to the plate wearers who laughed it off. This slows the raid while I'm rezzed and buff up and quite frankly annoys the bejesus out of me. In the end I resorted to try and train ranged skills and this isn't fun.

I mention this now because of the Razorscale fight in Ulduar which has Iron Dwarf adds during the air phase and the highest priority one to kill does a, guess what, whirlwind attack. At least this one we should be able to run away from, but that still limits dps on a fight that relies on killing things quickly.

This is probably a personal moan, and I expect QQ comments should anyone choose to do so. But when raid trash is designed to be rounded up and killed en mass it seems slightly unfair that classes with low armor that need to stand in the middle (I'm including Arcane mages in this) can be killed very quickly because one guy decides to spin around with his big sword.

Wednesday, 22 April 2009

Patch 3.1 Fallout

The big patch has landed (and was quickly followed up by a smaller one) which has brought many changes and additions to the game. Here's a quick run down of the major ones that have affected me and my thoughts.

Fishing dailies
Having leveled fishing up to 450 trying to catch the rat and fishing up all the coins in the fountain it's quite nice to have something else to fish for with random rewards. There's only been three of the five quests offered so far but I've received the jeweled fishing pole, the weather beaten fishing hat, a new fishing line and some vendor trash which has netted a tidy sum.

Dual Specs
I've purchased this for Crash so far, which does provide a slightly pricey achievement. I've stuck with an assassination spec for raiding and have a subtlety one for mucking about in PvP and soloing. Personally it's just a nice thing to have, but for classes which can do more than one thing it does add an extra dimension to putting groups together and changing group makeup once you're in the raid.

Assassination Spec
The two big changes I've noticed are the Hunger for Blood change, which is a blessing given how much I hated having to try and remember to refresh the buff within 30seconds. Now once a bleed is there I can put the buff up and given Rupture up almost constantly it's less of a problem to refresh it when I have spare energy. Secondly the changes to poisons to proc based on weapon speed rather than a flat figure means it's possible to use a 1.8 speed dagger in the main hand again rather than trying to find the fastest available, and not necessarily finding them in the raids we're hitting as a guild.

Subtlety Spec
I hadn't played subtlety since TBC when I spec'd for a blast at the battlegrounds to grind honor for the season weapons when they were the best available to the 10 man raider. However now for soloing and hitting battlegrounds or WinterGrasp it feels really good. Premiditation, Ambush, Eviscerate is generally enough to reduce most mobs to tears if not kill them outright.

Ulduar
Our guild is clearing Naxx fairly regularly now and so far we've had one night to have a play around in this new instance. The Flame Leviathan fight is an interesting diversion and we've managed to down Razorscale. However the lack of spawns in the air phase of that fight means I don't think we've done it properly, but at least know what not to stand in and the tanks know what to do during the landed phase. This appears to be a tougher raid than Naxx which means hopefully the challenge will remain for longer. Plus there's always the hard modes to beat once we've killed the bosses on normal.

Argent Tournament
I loved the Isle of Quel'Danas when it opened, especially considering the Blood Elf lore surrounding it, and worked hard to get to exalted with the Shattered Sun Offensive in order to purchase the title once our server unlocked phase 4.

The new tournament appears to be more of the same and I'm eagerly working my way through the quests. So far I've managed to become the exalted champion of Silvermoon and am currently working on Thunder Bluff as I need the most rep with them. Once I've become a champion with them I'll move onto the Trolls which should then net me the Ambassador title while I work my way to the Crusader title that I really want for when we face Arthas.

Non-combat Pets
Finally the Horde have a way of getting hold of some pets that were only available to the Alliance. The Westfall chicken is obtained by buying the seed from the farmer in Brill and then spamming a /chicken emote at a nearby chicken until the quest becomes available. The Sprite Darter Hatchling is another kill grind through Feralas. This was a lot quicker and easier than any of the dragon whelps, twenty minutes of running around and the egg dropped.

I'm planning to write some more posts about my experiences on the bosses in the new raid as and when we hit them.

Wednesday, 25 March 2009

The one where Crash writes a catch up post

By the Sunwell, where does the time go when everything appears to be happening at once.

Real life has been intruding quite a lot recently which has meant I've not had the time to write as much and playing has been mostly in fits and starts as and when time has allowed.

Some notable stuff that has happened:
  • I finally got round to sticking my head in Obsidian Sanctum and have defeated Sartharion.
  • I've defeated every boss in Naxxramas, and picked up a piece of T7.
  • Chef Crashandburn has been seen around the place adding cooking, to the list of professions at 450 (Skinning, Leatherworking and First Aid being the others).
  • Medrare has dinged 80 and has successfully tanked a heroic, grabbing a staff at the same time.
I've been hitting a few achievements as and when time allows, plus I need to stay ahead on points against a certain obsessive shaman, but at the same time taking a relaxed approach given there isn't a set of holiday achievements to grind for the shiny mount.

Our guild is moving on to attempt Malygos at the moment, and once I get another couple of upgrades then I'll be aiming to stab the big blue a few times.

The only other big decisions at the moment are whether I'll go for dual specs on both characters, or just Medrare in case I decide to scratch an itch to try healing, plus working out how the class changes will affect how I play each of my characters. I've avoiding getting too attached or repulsed by any of the changes as they get announced as chances are they'll change before ever hitting the live server.

Catch you soon....

Friday, 20 February 2009

Rogue guide to achieving 'Intense Cold'

The Intense Cold achievement is done in heroic Nexus and is on the last boss Keristrasza. To do this you have to prevent the Intense Cold debuff to stacking to more than two. Normally this isn't a problem as movement will cause the debuff to be removed. However the Crystal chains which you get hit with stop you moving for 10 seconds and can be enough to ruin your attempt.

So if you need to have this on your rogue here's how I managed it in a heroic pug.

Positioning: Like pretty much all dragon bosses in game you want to stay away from the head and the tail as there are cone based attacks around this area. So stick yourself facing the ribs and you should be safe from those attacks.

Movement: A simple jump is enough to remove the debuff so that's all you need to do every time Intense Cold gets applied.

Chains: The first time this gets applied use Cloak of Shadows, the second time Vanish. After this unless you're combat spec'd with Improved Sprint you'll need to hope your dps is high enough to take the boss down before you get chained again. A sub rogue could also use Preparation to reset the necessary cool downs, but as a HfB/Mutilate rogue I was left with just the two and a lot of praying.

Don't be disheartened if you don't manage it the first time you should hopefully running this instance a few times for the chest piece and the trinket. (I have yet to see the trinket drop but the chest piece has dropped every time).

Good luck

Saturday, 14 February 2009

Fool for Achievements

The holiday event achievements have been a great way to experience all the various parts of the events plus there's the titles and the grand prize of a flying mount.

Love is in the Air is in game for just 5 days over the Valentines weekend and has various things that have to be done in order to grab the meta-achievement and the title. This included running a quest chain and then performing various actions with holiday related items. However the vast majority of these items could only be obtained as a random drop from something you could only get one of once an hour.

Time wise this meant this was the least demanding of all the ones that I've done, but conversely turned out to be the least fun. The random nature of things meant that I could potentially have ground a pledge/gift every hour for the whole event and not got everything I needed to complete the meta-achievement.

Now I'm not saying that the achievements should be attainable just by logging in at the right time but I do prefer the concept of being able to work towards something, even if it requires a group for parts of it, rather than just logging in performing a couple of mouse clicks and crossing my fingers.

However as it currently stands this is Elder Merrymaker Crashandburn the Hallowed the Love Fool signing off.

Thursday, 12 February 2009

Mistakes Happen

Nobody's perfect!

Right, now that the shock is out of your system let me put some perspective on this possible statement of the bleeding obvious.

Behind every tank, healer and dps character in your raid is a human being hopefully trying their best to complete the encounter, and because they are a human being occasionally they might make the odd mistake or two.

This in itself is not a problem but the key thing is to learn from it. There's nothing more frustrating than wiping on a boss because someone keeps standing in the fire, however this doesn't mean you can call them out on it unless you are 150% certain they are just carrying on with what fails without trying something else.

Conversely if you do make a mistake and realize it, nothing helps appease your raid members than admitting it and apologizing. Trying to make out it's not your fault or it was some random bug can have the complete opposite effect and set up resentment within the raid group, leading to more mistakes and a less pleasant night's raiding all round.

A couple of examples of the positive from our recent raids include:
The MT on Patchwerk successfully picks him up but forgets just how much damage the slime in that room does and proceeds to try and tank whilst standing in it. Within seconds all the melee and the OT are dead but whilst running back the apology allowed us to laugh about it and the next time the boss dies.

Whilst clearing trash I got a bit keen and failed to notice that Tricks of the Trade hadn't been cast on the MT properly. As I opened up with some big damage moves I quickly pulled aggro and died at the hands of the big nasty spider. Whilst the MT was trying to apologize for letting me die (assuming he'd made the mistake) I owned up. While this may have helped my Karma, it also kept confidence high with the tank knowing they had been doing everything right whilst learning the new raid zone.

Monday, 9 February 2009

Don't Panic!

There's another patch on the horizon which does contain some rogue changes. I'm not talking about 3.1 which is so far out there that I'm not going to comment on the changes that have snuck out so far as they'll likely change again (like with patch 3.0).

Patch 3.0.9 is due to hit this week and amongst the changes is a doozy. A 30% drop in mutilate damage against poisoned targets. On it's own this would seem like a horrendous nerf, but whilst Blizzard taketh away, they also giveth. Hunger for Blood is being buffed up to 15% damage increase from 9% and Slice'n'Dice is increasing attack speed by 40% up from 30%.

Now I haven't crunched the numbers so I can't tell you if the damage output from a mutilate rogue such as myself will be the same but I would hope that they would be given I seem to be holding my own damage wise against other dps classes in our raids.

However this could be a buff when we look at the next big raid encounter, Ulduar. The bane of the mutilate rogue has always been the poison immune mob, I'm looking at you here Curator. Now given that the current Halls of Stone and Halls of Lightening instances have contained a light smattering of poison immune mobs it's not a huge leap to assume that there might be some more in the raid instance.

With this change hopefully we won't be at such a disadvantage as our combat and subtlety spec'd brethren. Of course there may still be a lack of damage at which point it might be time to work out a combat daggers spec or try and get hold of some swords and head back to the monotony of combat swords to have as the alternate spec.