Wednesday, 3 December 2008

Mutilate Solo DPS

As I mentioned in the last post I've switched back to mutilate spec and have found it very, very efficient for killing mobs whilst keeping me alive. So I thought I'd share what I've chosen in terms of spec, what buffs I have up, glyphs and what rotations are used.

The spec I'm currently using is 57/8/5 and is geared to being a soloing spec, hence why there isn't 5 points in Precision and I haven't taken Blood Spatter. However Deadly Brew and Improved Kidney Shot are great soloing abilities as well as for use in PvP.

In terms of poisons I run with Instant on the main hand and Deadly on the off hand. Instant on both wouldn't allow for the poison debuff from Master Poisoner and Mutilate to be available and Deadly on both is over kill due to having 1.4 speed daggers and some haste rating available on gear. Along with the increased chance to apply poisons from the Improved Poisons talent getting a deadly poison debuff up isn't a problem.

Ability rotations depend on whether I successfully get the jump on the mob from stealth or pull (either by proximity or Throw).

Stealth
Pickpocket -> Cheap Shot -> Mutilate -> Kidney Shot -> Mutilate -> Envenom
There may be time (and energy) to get a second Mutilate after the Kidney Shot, and if you're unfortunate enough to come up against a poison immune mob then replace Envenom with Eviscerate.

Non-stealth
Mutilate x2 -> Kidney Shot -> Mutilate -> Envenom

Finally in terms of glyphs I'm still running with a Glyph of Slice and Dice, but have also picked up a Glyph of Vigor giving me a total of 120 energy, and am looking for a Glyph of Rupture to fill out the slots. If the dual spec implementation also allows you to swap glyphs then I may revisit but at the moment they're mostly geared to group play.

No comments: