Friday 19 September 2008

Class Homogenization: Rogue perspective

There's a few posts going around discussing the class changes that are coming up and how they are removing some of the unique properties from classes and giving something similar to another class. Some people aren't looking forward to it (further explanations here) whilst others are looking forward to it. Personally I'm coming down in the second camp for one particular reason, the new raiding progression for 10 man groups and the ability for this many people to take down the raid bosses involved.

As has been mentioned our guild has successfully cleared Karazhan and had a couple of stabs at Zul'Aman with limited success. While we are running through Kara now for badges and to gear alts it's becoming clear that we can start to run with groups that would have horrified us when we first started trying to down the bosses.

Anyways one of the problems you face when hitting the 25man raids is that there are suddenly key classes that must be there for the fight to succeed. We're talking about Warrior tanks for things such as Illidan, Warlocks for Magtheridon, Hunters for the High King Maulgar fight. Which is fine in a group with 25 key players, once you've sorted the number of tanks and healers you require, there's still some room to have the right number of key classes and bring the rest of the players that have signed up. Once you scale that number down to 10 there's a lot less room for manourve.

You'll probably still need 2 tanks and 2/3 healers which leaves you with 5 dps spots. If you suddenly need say 3 hunters then your rogues, dps shamans, mages, warlocks etc. are left fighting for the last 2 spots. However if the key ability that a hunter had that is required for the fight and someone else has an ability that is similar well then it makes sense that a.n.other class can do it in their stead.

What does this mean for the rogue, well suddenly we'll be required to do more tasks than just dpsing down the current dps target, and this is going to make instancing and raiding a lot more fun and varied. A misdirect, AoE, ability to disarm and the like all mean we can do something that will benefit the raid as a whole and help support other classes. A feral tank can't disarm like a warrior but with a rogue in the party there's suddenly one available to them.

So while other classes may decry the loss of something they felt makes them special, and die hard dps monkeys may cry about having to spend precious energy on something other than something to put the hurt on the big bad I say bring it on, let's start having some fun and learning some new tricks. It's a brand new world so lets enjoy it and help our guilds/groups destroy the new big bads hiding around the corner.

1 comment:

Rakhman said...

It is somewhat of a shame that the unique skills of some classes are being shared. However the fights that you encounter in 5 mans and raids where you require a specific class are a complete and total pita, leaving a guild where no one will level such a class and gear it up, utterly stuffed.

So although classes are being made less distinct, I would prefer that over being unable to complete a quest or boss purely because some designer had decided that you had to have class X. Killing Aran without a warlock FTW!