Wednesday 1 October 2008

Do I need to spend 5 points there?

Whilst I've been mucking about a bit on the PTR (inbetween downloading patches) I've not really felt able to talk about the new talents and specs as they are still going through fairly big changes. Once you've got a handle on how things might work, things change and you need to re-evaluate whether the points are worth spending in a particular way and how it may affect your rotations.

One of the big changes that has been permanent for a while was the change to Relentless Strikes from a 1 point talent in the Assassination tree to a 5 point talent in Subtlety. As described in my post on energy and combo points, this talent makes the key finishing moves Slice and Dice and Rupture free when it procs, and it's a guarantee when you use 5 combo points on a finishing move.

Having to spend 5 talent points when you used to only have to spend 1 (and this is a key talent in any cookie cutter PvE build) made me look to see whether is was still required or whether other talents could mean you could spend those 5 elsewhere. For the purpose of this I'm looking mainly at the Combat tree as this has the Vitality talent which has changed from increasing stamina and agility to increasing energy regeneration by up to 25%. This means that instead of regenerating 20 energy every 2 seconds you'll regenerate 25 which will soon add up over the course of every fight. I'm also ignoring any procs of Combat Potency as they're a bit random and can't be relied on during a combat rotation.

So the question for me then was would the increased energy regeneration make up for the fact that your finishing moves no longer have a chance to return 25 energy?

In short no, and if you're not interested in my maths you can stop reading here and work out how best to spend the other 66 points you'll have at level 80.

Still here, ok, calculations are based around a combat style rotation of
1xSinister Strike->Slice and Dice->5xSinister Strike->Rupture
starting at 100 energy and using each ability as soon as you have enough energy to do so.

Once you've hit Rupture you're sat there with 0 energy and watching it smoothly come back. So the quicker you can get a combo point available for a Slice and Dice refresh the better and you'll need 40 energy to use Sinister Strike (talented). With all that in mind let's look at some figures for how long it will take till you can get that point:
Without Relentless Strikes
  • Normal - 4secs
  • Vitality - 3.2secs
With Relentless Strikes
  • Normal - 1.5seconds
  • Vitality - 1.2seconds

Looking at the results it should be clear that Relentless Strikes with it's 25 energy from the 5point finishing move beats the improved energy regeneration, though Vitality does look like it will add a nice DPS boost as you generate and spend combo points faster.

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