Monday, 13 October 2008

What glyphs to use?

So according to all indications patch 3.0.2 should hit this week (Tues for the Americans, Weds for us here in Europe) and with it comes the new profession, Inscription.

Alongside this level 70 characters will find themselves with the ability to have 2 major and 3 minor glyphs augmenting their spell book and with a variety of glyphs available which one's should the raiding rogue use.

I think the key one will be Glyph of Slice and Dice, however given this is the 2piece set bonus from the Tier 4 rogue set you may want to pass on this one while you've got the armor pieces.

Second to this will be Glyph of Rupture which increases the duration of Rupture. As the other key finishing move for raiding, increasing the duration of it will not only increase the damage from this finishing move but gives you a few more seconds to get that last combo point before refreshing it.

Assuming that you still have space for another major glyph at this point, your decision will be based on the spec you're playing with.

A combat swords rogue will want to take Glyph of Sinister Strike for the change for extra combo points, a combat daggers rogue will want to take Glyph of Backstab for the extra damage. Mutilate rogues will want to consider a choice between Glyph of Eviscerate for bigger damage when using this to refresh Slice and Dice or Glyph of Shiv to make it easier to get a poison on the mob before using Mutilate.

I've concentrated more on the damage glyphs as they suit the role of the rogue in current raid instances, the utility glyphs like Glyph of Sap and Glyph of Feint may well find place once we hit level 80 and get access to another major glyph slot. Also the dual spec changes that are coming with their different glyphs and hotkeys will certainly make things interesting and will be the subject of a future blog post.

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