Saturday, 28 June 2008

Expansion druid changes

So the Worldwide Invitational is currently running and a QA with the development team has listed some interesting changes for the druid class.

First what isn't changing, Cyclone, having learnt this at 70 I've not actually used it whilst questing or in an instance. So the lack of changes aren't really affecting my game style but arena players might have something to say about it.

However a fantastic change is removing the outdoor requirement for Entangling Roots. Suddenly there's more crowd control available in instances. As a feral tank it's probably only going to be used as the start of a pull, much like Hibernate, but will keep a melee unit out the way and build some threat on it. A resto druid could keep something constantly rooted until it's time to kill it, but that would be something I'd avoid on my instance runs due to the healer having higher threat than me on a mob.

Secondly, Windfury!!, I love having this buff when playing Crash in an instance/raid and the fact that a feral druid in bear/cat form can use it could be just as cool. It would be interesting to see which is better for a druid tank, windfury or the extra agility totem which adds to dodge and attack power.

Finally 3 words; Dire...Cat...Form, a new model hopefully and a chance for Tauren druids to have a really cool looking model. We don't know what this form will mean but just the thought of it is enough to make me want the expansion now rather than later this year (or more likely early next year).

Edit: It's been pointed out to me that one of the other shaman changes was to combine Strength of Earth and Grace of Air on the same totem, so it might not be a case of choosing between agility and windfury but we can have both. /hug totems

1 comment:

Rakhman said...

You learned Cyclone despite not ever planning on using it? How interesting, you must not be following the Way of the Druid.